Screenshot by Dot Esports
Use what you’ve gotten at your disposal to work this Submit Trauma puzzle out.
Act I is surprisingly quick whenever you notice how rapidly you may remedy the fuse puzzle in Submit Trauma. Three fuses to search out and a ton of switches to flip, the underground station invitations you to work this puzzle out if you wish to transfer onto the subsequent Act, the place the angle swaps to first-person.
Right here’s the right way to remedy the fuse puzzle in Submit Trauma.
Submit Trauma: All fuse places

Roman delves deeper into the underground station, discovering two practice tracks guarded by partitions of unusual mannequins. There are 4 locations of curiosity on this platform, every having a quantity and letter graffitied subsequent to the entrances. These are related to the puzzle.
Strolling out of 3D, Roman jumps down onto the tracks to succeed in the opposite facet. There’s a locked door that requires a keycard to open (labelled 1C), on the facet you began on. Throughout the hole is one other passage marked 2B, which leads again to the place you began (the shutter you used the crowbar on) and a keypad (3A).

Coming into 2B, there’s one thing hatching above you, however this gained’t activate till you decide up the fuse behind the grate, on the window of the locked workplace subsequent to it. Enter the room to the left of the locked door (with the enemy within the ceiling immediately in entrance of it). There’s a microwave and kettle on this break room with two mannequins. Open the fridge, decide up the ice block, and apply it to the kettle to soften the ice, supplying you with the primary fuse.

Then, head over to the merchandising machines proper exterior, previous the “factor” rising within the ceiling. There’s a model hand poking out of one in all these machines with a fuse in its palm. After selecting this up, exit by way of the door subsequent to the machine (this brings you again to the beginning).
Instantly flip proper to search out the merchandising machine that fell from the ceiling (earlier than your first monster encounter). You may decide up a metallic wire and apply it to the grate on the locked workplace room (the place the ceiling creature is). This gives you the third and ultimate fuse.

The monster will drop from the ceiling, revealing a white humanoid creature that crawls on the bottom and has sluggish assaults. It’s worthwhile to go into the far proper room of 2B, that’s additionally to the correct of the place the monster spawned in. Insert the three fuses on this room and switch your consideration to the panel of switches that’s linked to the fuse field.
Submit Trauma: Fuse puzzle answer

The fuse puzzle reveals a row of switches, labelled with A, B, C, D. You need to activate the proper variety of switches by referring to the letters and digits written everywhere in the platform. These are: 3A, 2B, 1C, and 3D. Subsequently, it’s essential flip three A, two B, one C, and three D switches to unravel this puzzle and get the Worker Keycard. Be sure to flip each double switches (AB and DA). You may then use the keycard on the door beside 1C.

