The following replace for Stalker 2 focuses totally on enhancements to fight and enemy AI, but in addition brings quite a few bug fixes.
After replace 1.3, we examined Stalker 2 once more. The outcome: the shooter will get an improve, nevertheless it’s removed from good. Extra bugs must be mounted and issues solved. With patch 1.4, the builders at the moment are taking a brand new step. The replace is on the market now and makes enemies smarter, amongst different issues. In fact, it additionally consists of plenty of bug fixes.
What’s in patch 1.4?
The entire patch notes (in English) might be discovered on web page 2 of the article. However we’ve additionally summarized all of the essential data for you right here:
- NPCs use cowl extra typically in fight and new cowl choices
- Improved habits for mutants and people in fight
- New alert state for mutants (canines begin barking, for instance)
- Mutants now eat corpses mendacity round
- Burer can now throw grenades again
- NPCs now solely throw a restricted variety of grenades, and provided that you keep in cowl for a very long time
- Snork, Chimera, and Bayun can now stagger should you hit them proper earlier than their soar assault
- The harm of the rocket launcher has been elevated
- Enemies with shotguns can not hit you from lengthy vary
- Weapon stats have been adjusted and their calculation improved
- New face variants for NPCs have been added
As well as, the replace features a host of bug fixes for quests, AI, and extra. Efficiency and graphics have additionally been improved, and stage design has been adjusted in lots of areas. You could find all of the patch notes intimately on web page 2 of the article.
Patch notes
AI, fight, and mutants
- NPCs now search cowl extra typically and have extra choices for taking cowl in fight.
- Minor enhancements and optimizations to animated NPC scripts.
- Fastened a problem the place A-Life NPCs would cease shifting after switching to offline mode.
- Improved the habits of mutants in fight.
- Fastened a problem the place Strelok’s weapon could be invisible in his arms throughout boss fights.
- Fastened a problem the place flesh mutants would disguise to ambush gamers after they dodged a soar assault.
- Fastened a problem the place swarms of rat mutants would ignore the participant after loading a save recreation saved close to them.
- Improved pathfinding for NPCs in offline mode to forestall them from getting into restricted areas.
- Improved animations for pseudo-giants.
Added alert states for mutant AI (e.g., Blind Canines now bark earlier than detecting a menace). - Elevated the dimensions of splash results for chimeras and pseudogigants operating on water surfaces.
- Mutants can now use the corpse consuming animation when there are corpses close by.
- Fastened a problem the place an NPC might stay alive whereas wounded underwater.
Fastened a problem the place mutant our bodies would soar/shake/stretch after being killed by shotguns or grenades. - Fastened a problem the place patrolling NPCs might collide with one another.
- Blind canines now bark peacefully when not engaged in fight with the participant.
- Burers now have the power to throw grenades again on the participant.
- Improved pathfinding for NPCs.
- Fastened a problem the place an anomaly created by Electrical Poltergeist was invisible. Fastened points the place NPCs would stroll via doorways or overlap them throughout fight.
- Fastened a problem the place zombies might fall underneath the extent geometry.
- Fastened a problem the place mutants might get caught looking for enemies after fleeing fight throughout an emission.
- Fastened normal points the place NPCs couldn’t attain animated poses that have been too distant.
Applied melee assaults for NPCs.
Fastened a problem the place NPCs might get caught in an ambush pose. - Adjusted purpose accuracy for NPCs in low cowl.
- Fastened a problem the place mutants with collars would seem in A-pose after strolling away and returning to them.
- Adjusted the animation of the mutants’ legs.
- Fastened a problem the place NPCs might stay idle after taking vital harm.
- Fastened a problem the place Korshunov wouldn’t reply in A-pose after the boss struggle throughout the “Down Under” mission.
- Fastened a problem the place NPCs and mutant corpses would change their place after leaving and returning.
- Adjusted the capturing vary of NPCs relying on their weapon.
- Adjusted capturing from cowl for NPCs.
- Adjusted the likelihood of NPCs telling jokes at campfires.
- Fastened a problem the place NPCs would play the animation for equipping a weapon with out holding a weapon of their arms.
- Inconsistencies within the AI habits of generic NPCs in Zalissya have been mounted. NPCs now throw grenades when the goal lingers in a single spot for too lengthy, moderately than after a cooldown.
- Improved AI habits of NPCs when leaving fight.
- Snork, Chimera, and Bayun can now stagger when the participant shoots them instantly earlier than a soar assault.
Fastened a problem the place mutants with telekinetic talents couldn’t throw objects or corpses straight on the participant or choose them up. - Fastened a problem the place Bayun didn’t deal harm throughout his soar assault.
Fastened the unpredictable habits of A-Life NPCs after attacking enemy hideouts. - Fastened a problem the place NPCs might see enemies via the bottom.
- Fastened a problem the place NPCs might rise up and stroll away throughout a dialogue when the emission had ended.
- Fastened a problem the place A-Life NPCs might navigate into restricted areas (e.g., enemy faction bases, closed places with quest NPCs).
Steadiness
- Fastened a problem the place the participant might set up bodily safety enhancements twice for the PSZ-9I Falcon armor.
- Rebalanced explosion harm:
– RPM-74: Armor penetration elevated;
– Explosions now deal extra harm to high-rank targets;
– RPG harm elevated;
– Grenade deadly vary decreased;
– Stun vary of RPGs elevated;
- Some silencers have been added to the stashes.
- The trail of the lightning bolts within the boss enviornment with Strelok has been adjusted.
- Khors can now improve the Zircon Swimsuit.
- Inconsistent improve necessities for the Armored Bandit Jacket have been mounted.
- Weapon stats and their calculation logic have been up to date.
- Fastened a problem the place stamina was being consumed even when no motion was obtainable.
- Fastened a problem the place no technician within the recreation might set up the “Additional Barrel Improve” for SVDM-2 and Lynx sniper rifles.
- NPC squads now have a restricted variety of grenades in fight.
Audio
- The audio atmosphere on the “Slag Heap Hub” location has been improved.
- Fastened a problem the place masked NPC voices didn’t have an audio filter when their normal dialogue was interrupted in hubs.
- Fastened a problem the place rain drops may very well be heard for sure props underground.
- Improved the sound dampening for grenades thrown exterior from indoors.
Open World
- Normal points have been mounted the place NPCs wouldn’t return to their authentic poses after leaving scripted animations, comparable to as a consequence of fight.
- Fastened a problem the place NPCs would consistently change between looting and emission habits when there was a corpse close to a secure home.
- Fastened a problem the place NPCs would ask the participant to cover their weapon when there was an impediment between the NPC and the participant.
- Fastened a problem the place the participant digital camera would collide with the hatch when utilizing a ladder.
- A brand new fallout shelter has been added to the eating corridor of the chemical manufacturing unit.
- Some animation poses in Quiet’s camp on the Wild Island have been adjusted.
- The radius of the fallout shelter within the Midday base on the Wild Island has been adjusted.
- Fastened a problem the place the participant might get caught behind the door in Sidorovich’s bunker.
- Fastened a problem the place the fallout shelter within the Noontide base wouldn’t defend the participant after saving/loading throughout the “Simply Like The Good Outdated Days” mission.
- Added lacking UA localization for the NPC Jager within the concrete manufacturing unit.
- Fastened a problem that brought on the animation of wounded guards within the chemical manufacturing unit to be interrupted throughout the “In Search Of Previous Glory” mission.
- Fastened a problem the place a lightning ball anomaly might get caught within the stage geometry within the dusty cable tunnel within the Yaniv area.
- Fastened a problem the place bullet gap decals weren’t displaying on sure components of mutant and NPC corpses.
- Fastened a problem the place an NPC corpse might block a door opening when positioned in the midst of a doorway.
- Fastened a problem the place destructible objects wouldn’t cease doorways from shifting.
- Fastened a problem the place particulars of raised pods have been visibly loading throughout the “Delicate Matter” mission.
- Fastened a problem the place it was not potential to rapidly climb down a ladder whereas carrying an exoskeleton swimsuit if it didn’t have the Dash improve.
- Added lacking footstep sounds within the ARL constructing within the SIRCAA area.
- Improved foliage within the chemical manufacturing unit.
- Enhancements to stage artwork and stage design for the Hlynka location within the Rubbish area.
- Enhancements to the extent graphics and stage design for the Volkhov Sam location within the Rostok Manufacturing unit area.
Enhancements to the extent graphics and stage design for the Detention Heart location within the Rubbish area. - Enhancements to the extent graphics and stage design for the situation “Perun’s Hill” within the “Burnt Forest” area.
- Enhancements to the extent graphics and stage design for the situation “Navy Checkpoint” within the “Сordon” area.
- Enhancements to the extent graphics and stage design for the “Circus” location within the Zaton area.
- Enhancements to the extent graphics and stage design for the “Outpost” location within the Zaton area.
- Enhancements to the extent graphics and stage design for the “100 Rads Bar” location within the Rostok area.
- Enhancements to the extent graphics and stage design for the “Hydroelectric Energy Plant” location within the “Rubbish Dump” area.
- Enhancements to the extent graphics and stage design for the situation “Ikarus” within the Zaton area.
- Enhancements to the extent graphics and stage design for the situation “Rostok Manufacturing unit” within the Rostok area.
- Enhancements to the extent graphics and stage design for the situation “Rookie Village” within the Сordon area.
- Enhancements to the extent graphics and stage design for the situation “River Port” within the District No.1 area.
- Enhancements to the extent graphics and stage design for the “Meat, Fish, Greens” location within the “District No. 1” area.
- Enhancements to the extent graphics and stage design for the “Prometheus Cinema” location within the “Prypjat” area.
- Enhancements to the extent graphics and stage design for the “Ikarus” location within the “Zaton” area.
- Enhancements to the extent graphics and stage design for the “Ikarus Pump Station” location within the Zaton area.
- Enhancements to the extent graphics and stage design for the “Hydrodynamics Laboratory” location within the Zaton area.
- Enhancements to the extent graphics and stage design for the “Hydroelectric Energy Plant” location within the “Rubbish Dump” area.
- Enhancements to stage graphics and stage design close to the Rostok manufacturing unit.
- Enhancements to stage graphics and stage design for Dalin’s room within the SIRCAA area.
- Enhancements to the extent graphics and stage design for the “Provide Depot” location within the “Lesser Zone” area.
- Enlargement of the emission safety space on the “Faust’s Cell” location within the “Wild Island” area.
- Enhancements to the extent graphics and stage design for the “Shelter” location within the “Wild Island” area.
- Enhancements to the extent graphics and stage design for the “Mindscrew” location within the “Сordon” area.
- Enhancements to the extent design for the situation “Quiet’s Camp” within the “Wild Island” area.
- Enhancements to the extent graphics and stage design for the situation “Ribs” within the “Lesser Zone” area.
- Enhancements to the extent graphics and stage design for the situation “Cherevach” within the “Burnt Forest” area.
- Improved the extent graphics for the SIRCAA fundamental constructing throughout the mission “Regulation And Order.”
- Fastened a problem the place ladders in X17 may very well be accessed via hatches throughout the “Visions Of Fact” mission.
- Enhancements to the extent artwork and stage design for the “Scorcher Checkpoint” location within the “Stc Malachite” area.
- Enhancements to the extent graphics and stage design for the “Mindscrew” location within the “Cordon” area.
- Enhancements to the extent graphics and stage design for the “Scorcher Checkpoint” location within the “Stc Malachite” area.
- Enhancements to the extent graphics and stage design for the “Shelter” location within the “Wild Island” area.
- Enhancements to the extent graphics and stage design for the “Mind Scorcher” location within the “Stc Malachite” area.
- Fastened a problem the place electrical anomalies may very well be invisible throughout the “Legends Of The Zone” mission.
Enhancements to the extent graphics and stage design for the “Waste Processing Station” location within the “Wild Island” area. - Enhancements to the extent graphics and stage design for the situation “Zalissya” within the “Lesser Zone” area.
- Enhancements to the extent graphics and stage design within the X-3 laboratory throughout the mission “Legends Of The Zone”.
- Fastened a problem that allowed gamers to succeed in Prypiat prematurely by leaping over the railroad tank on Yaniv.
- Fastened normal points that brought on mission markers to typically not seem.
- Fastened a problem the place NPCs would inconsistently say fight and peace calls.
- Fastened a problem the place Poltergeist from the open world scanner mission might comply with the participant to hubs and lodgings.
- The animation pose for Bandit NPCs throughout encounters within the Provide Depot within the Lesser Zone has been adjusted.
- Narrative inconsistencies in encounter missions with Bubble and Fantomas have been mounted.
- Narrative inconsistencies with loot from hiding locations within the “Electro Tunnel” location within the “Cordon” area have been mounted.
- Narrative inconsistencies with encounter missions close to the “Poppy Discipline” location within the “Lesser Zone” area have been mounted.
- Narrative inconsistencies within the encounter mission to promote a automotive in Buryakivka have been mounted.
- Enhancements to the extent design for encounter missions within the Chystohalivka location within the Rostok area.
- Fastened a problem the place the NPC Moth might ask for a medikit in an encounter mission within the Wild Space within the Rostok area regardless that he had already been healed.
- Fastened a problem the place the medikit could be faraway from the participant’s stock after receiving a reward for an encounter mission with the NPC Moth.
- Adjusted the place of Vadyk Firecracker’s corpse throughout the encounter mission in Bloodsucker Village.
- Adjusted the overall animation poses for NPCs on the Yaniv hub.
- Fastened a problem the place Stomper’s hideout could be marked as unlooted after looting it throughout an encounter mission close to Swinery within the Burnt Forest area.
- Fastened a problem the place an encounter mission with Doctoral Candidate Zhytnychenko was lacking after looting Useless Fist within the Labyrinth.
- Fastened a problem the place Doctoral Candidate Zhytnychenko might seem lifeless in STC Malachite from an encounter mission within the Maze if the participant killed him within the trash.
- Narrative inconsistencies throughout the encounter mission with Sgt. Valuev on the Reloading Level within the Cement Plant area have been mounted.
- Narrative inconsistencies throughout the encounter mission with Stets Leech on the Elevator within the Cordon area have been mounted.
- Narrative inconsistencies throughout the encounter mission with Lex the Legend on the Swamp Tram within the Zaton area have been mounted.
- Narrative inconsistencies throughout the encounter mission with Faust’s followers on the “Infirmary” location within the Duga area have been mounted.
- Fastened a problem the place some generic NPCs within the cement manufacturing unit didn’t have a commerce possibility obtainable throughout dialogue.
- Fastened a problem the place the NPC “Highlight” from the encounter mission within the Lesser Zone might seem straight in entrance of the participant.
- Animations for bandits throughout an encounter mission close to Varan’s camp within the Rubbish area have been corrected.
- Generic animations for the NPC Hammer on the Yaniv Hub have been adjusted.
- Localization inconsistencies throughout dialogue with the NPC Hackerman when encountered on the Cherevach Cemetery have been mounted.
- A difficulty has been mounted the place dialogue with the NPC Mytryk in regards to the reward within the mission “Uninvited Company” would begin with a delay.
- Improved the AI habits of Zhenya Hulk’s squad within the “Key to Freedom” facet mission.
- Fastened a problem the place generic hideout markers could be unlocked after looting mutants with collars, boss NPCs, and Monolithians.
- Animation poses for generic NPCs on the Yaniv Hub location have been adjusted.
- Animation poses for generic NPCs on the Yaniv Hub location have been adjusted.
- Automated saving has been added after accepting the “Simply Enterprise” mission from the bartender.
- Fastened a number of typos within the PDA notes.
- Fastened a problem the place NPCs within the chemical manufacturing unit would flee throughout the shelter emission.
- Enhancements to stage artwork within the Rostok area.
- Normal points have been mounted the place NPCs would typically seem floating after loading saved video games saved close to them.
- Fastened a problem the place two markers for the participant’s mattress and hiding place would seem after the “On the Edge” mission in Zalissya.
- Fastened a problem the place Sparks’ squad wouldn’t assault the participant after each luggage have been looted in an encounter mission close to the Duga Communications Heart.
- Fastened a delay in animations when beginning the dialogue with NPC Rubeus in Zalissya.
The “Yaniv” area has been renamed to Yaniv (with out citation marks) on the PDA map.
Added an emission safety room within the technician room of the ranger station within the Zaton area. - Enhancements to the extent graphics and stage design for the Chornobyl-2 checkpoint within the Duga Radar area.
- Enhancements to stage graphics and stage design for the “Cage” location within the “Cement Manufacturing unit” area.
- Enhancements to stage graphics and stage design for the “Chemical Manufacturing unit” location within the “Chemical Manufacturing unit” area.
- Enhancements to the extent graphics and stage design for the “Hydrodynamics Laboratory” location within the “Zaton” area.
- Enhancements to the extent graphics and stage design close to STC Malachite.
- Enhancements to the extent graphics and stage design for the Block D location within the Duga Radar area.
- Enhancements to the extent graphics and stage design for the Shelter location within the Wild Island area.
- Enhancements to stage graphics and stage design for the Quiet’s Camp location within the Wild Island area.
- Enhancements to stage graphics and stage design close to the Chemical Plant Hub.
- Enhancements to the extent graphics and stage design for the situation Cherevach within the Burnt Forest area.
- Enhancements to the extent graphics and stage design for the situation Icarus Hub within the Zaton area.
- Enhancements to stage graphics and stage design for the Hydroelectric Station location within the Rubbish area.
- Fastened a problem that might trigger gamers to get caught behind garages within the Saturn location within the Rostok Manufacturing unit area.
- Enhancements to the extent graphics and stage design for the “Sphere” location within the “Lesser Zone” area.
- Enhancements to the extent graphics and stage design for the “South Cooling Tower” location.
- Enhancements to stage graphics and stage design for the “Prypiat” area.
- Enhancements to stage graphics and stage design for the Wild Island area.
- Enhancements to stage graphics and stage design for the Yaniv area.
- Meals has been added to the fuel station stock.
- Fastened a problem the place looting the Anomaly Instability Word wouldn’t reveal the situation of the cache.
- Corrected Ukrainian localization for the bandit log notice.
- Enhancements to stage graphics and stage design for the Rostok Manufacturing unit location within the Rostok area.
- Enhancements to stage graphics and stage design for the “Rookie Village” location within the Сordon area.
- Enhancements to stage graphics and stage design for the “Tunnel Camp” location within the Сordon area.
- Enhancements to the extent graphics and stage design for the Zalissya location within the Lesser Zone area.
- Enhancements to the extent graphics and stage design for the Yaniv Station location within the Yaniv area.
- Fastened a problem that might trigger gamers to get caught behind tools objects on the “VPC Mirror” location within the Stc Malachite area.
- Enhancements to the extent graphics and stage design for the “Crimson Fortress” location within the Cooling Tower area.
- Rebalanced the hiding spots within the Zaton area.
- Enhancements to the extent graphics and stage design for the “Cement Manufacturing unit” location within the “Cement Plant” area.
- Enhancements to the extent graphics and stage design for the “Parking Lot” location within the “Rubbish Dump” area.
- Enhancements to the extent graphics and stage design for the “Fault” location within the “Lesser Zone” area.
- Enhancements to the extent graphics and stage design for the “Sewer Tunnel” location within the “Lesser Zone” area.
Fastened a problem the place, underneath sure situations throughout the “By means of The Valley Of The Shadow Of Loss of life” mission, a part of the world was lacking on the exit of an underground teleportation room close to Loss of life Valley. - Improved the textures of helicopter fashions.
- Enhancements to stage graphics and stage design for the Cherevach location within the Burnt Forest area.
- Fastened a problem the place participant and NPC fashions have been moist after loading a save recreation that was saved in wet climate inside a constructing.
- Improved the feel for hillside landscapes.
- Improved the grass in forest steppe biomes.
- Improved LODs for grass in a number of areas.
- Fastened a problem the place geese might fly after being shot in water.
Fastened a problem the place the “Pillow” anomaly would push the participant increased than regular whereas the merchandise choice display was open. - Improved regeneration and spawning of random anomalies after an emission.
- Fastened a problem the place anomaly SFX may very well be blocked with no obvious impediment between them and the participant.
- Fastened a problem the place gunfire SFX couldn’t be heard when firing weapons contained in the Flycatcher anomaly.
- Enhancements to stage design for encounter missions within the deserted village close to the Crimson Forest.
- Fastened a problem the place rodents might spawn exterior the constructing throughout an encounter mission within the deserted village close to the Crimson Forest.
- Fastened a problem the place bandits from an encounter mission within the pig farm within the Scrap Area wouldn’t return to their designated place after fight.
- Fastened a problem the place some anomalies would activate with a delay after loading a fast save.
- Fastened a problem the place the heads of sure generic NPCs and the bison dealer within the Enerhetyk Palace of Tradition would disappear at a sure distance.
- Fastened a problem the place the “Vortex Bow” anomaly would throw NPC corpses underneath the terrain.
- Improved the logic of computerized door locking in hubs throughout fight.
- Fastened a problem the place the participant might turn into trapped within the hub after beginning fight.
- Fastened a problem the place the place of seated NPCs was displayed incorrectly after speaking to them.
- Minor enhancements to NPC habits within the chemical plant hub.
Cutscenes and animations
- Fastened a problem the place NPC faces have been seen via masks.
- Fastened a problem the place the top shadow was not displayed appropriately when the Wind of Freedom armor was outfitted.
- Improved facial animations and realism.
Added new variations for character faces.
Fastened a problem the place the physician’s medical devices have been lacking from the bottom after the cutscene within the “An Act of Mercy” mission. - Improved the sound transition when beginning a brand new recreation or loading a cutscene from the primary menu.
- Fastened a problem the place cigarette smoke would disappear throughout the cutscene with Agatha within the “Wishful Pondering” mission.
- Fastened a problem the place blood splatter particles have been displayed when firing sure weapons.
- Fastened a problem the place the “final bullet within the chamber” mechanic remained lively when the weapon was loaded within the stock menu.
- Fastened a problem the place a Deadeye pistol may very well be fired throughout a melee assault if the participant had a detector outfitted on the time.
- Improved the draw animation for the M860 Cracker weapon.
- Fastened the Integral A weapon flickering when altering journal sorts within the accent choice menu.
- Improved weapon firing audio results.
- Fastened a problem the place a machine gun journal would float within the air after killing an NPC.
- Added new Skif VO sounds throughout weapon disarming animations.
- Fastened incorrect PDA animation when opening throughout a Bolt Gentle throw.
- Improved influence sounds for the bolt.
- Fastened a problem the place capturing sausage props would generate blood particles + improved influence decals normally.
- Fastened a problem the place SFX for consuming sausages would play for Hercules consumables.
- Fastened a problem the place the participant’s shadow appeared distorted after dropping the detector with the bolt.
- Added new loss of life animations and sound results for harm from electrical energy, acid, bullets, and rat bites.
- Fastened a problem the place the sound impact for hiding a knife after a stealth kill would play thrice.
- Improved the animation for analyzing the “Liquid Stone” artifact.
- Fastened a problem the place the participant’s shadow would collide with the digital camera when leaping straight above or under a light-weight supply.
- Fastened a problem the place the participant mannequin’s hand would collide with the weapon when turning on the flashlight whereas sprinting.
- Fastened a problem the place the participant mannequin’s hand would collide with the weapon when turning on the flashlight whereas leaning.
- Improved the reflection of the sky in water throughout cloudy/stormy climate.
- Improved facial animations for NPC Mityay throughout the “Poppy Discipline” mission.
- Adjusted normal animation poses within the Yaniv hub.
- Added lacking raindrop sound results for metallic containers.
Fastened a problem the place bolts and grenades would fly via NPCs when thrown. - Elevated the render distance of the warp throughout the “There And Again Once more” mission.
- Fastened visible artifacts on the sleeves of the participant’s exoskeleton.
- Fastened a problem the place NPC corpses would fall to the bottom on the finish of the “Carousel Anomaly” loss of life animation.
- Fastened a problem the place zombies would collide with the terrain and have an incorrect respawn animation when knocked out.
- Fastened a problem the place corpses had collisions above them that blocked throwable weapons.
- Fastened a problem the place a laser sight may very well be considerably offset whereas sprinting/leaping with a weapon whereas
- Fastened a problem the place an ammo field might float in entrance of an NPC with a submachine gun when the weapon was not outfitted.
- Fastened a problem the place NPC weapons might fly over lifeless stalkers.
Recreation Settings & Menus, Consumer Interface
- “Stealth Kill” has been moved to a separate possibility within the management settings.
- Inconsistencies with reassigning the “Change Ammo Sort” motion within the management menu have been mounted.
- Fastened a problem the place the well being warning display picture was corrupted in HDR mode on HDR1000 shows.
- Fastened a problem the place the HUD transparency possibility was not working.
- Fastened a problem the place dynamic shadows from flashlights have been showing jagged.
- Fastened a pop-up window that prompted to restart the sport after nearly each change to the graphics settings.
- Fastened a problem the place the 5 and a pair of keys on the numeric keypad have been assigned to ahead/backward motion, inflicting the digital camera to rotate up/down.
- Fastened a problem the place the textual content on the “Fight and Exploration” tab was displayed smaller than on different tabs.
- Added keyboard settings for the consumer interface for choosing objects.
- Improved sound results when switching between tabs within the choices menu.
- Added subcategories to the sound choices.
- Applied sound results on the sport’s begin screens.
- Fastened a problem the place a number of popups would seem when the consumer repeatedly clicked the “Again to Predominant Menu” button.
- Fastened a problem the place assigning the mouse wheel would disable the important thing bindings within the management settings.
- Fastened a problem the place all obtainable monitor resolutions might at all times be chosen within the “Window” mode of the “Display screen Mode” possibility, even when the decision of the monitor within the working system differed from the native decision of the monitor.
- Fastened a problem the place some results would stay caught on the participant after loading a save recreation.
- Fastened a problem the place some results couldn’t be utilized to the participant after loading a save recreation.
- Fastened a problem the place electrical anomalies weren’t seen after loading a save recreation.
- Fastened a problem the place sounds from the initialization display would abruptly cease after the shader compilation course of began.
- Fastened a problem the place interplay factors have been misplaced on screens with a 21:9 side ratio and Full HD or 2k decision.
- Fastened a problem the place the content material of a notice or tutorial within the PDA would scroll when urgent the fitting stick on the gamepad.
- Fastened a problem the place the primary journal goal within the “The Misplaced Boys” mission was not tracked in newer campaigns.
- The alignment of the tooltip textual content for markers within the “Unfair Competitors” mission has been adjusted within the Polish localization.
- The alignment of the tooltip textual content for markers within the “A Minor Incident” mission has been adjusted within the German localization.
- The scroll sound impact within the PDA tabs has been improved.
- Fastened a problem the place quest objects within the commerce menu weren’t highlighted in purple (as unavailable).
- Fastened a problem the place the merchandise choice for a weapon’s reserve ammunition was displaying as zero when the grenade launcher fireplace mode was lively.
- Fastened a problem the place the immediate to look at the artifact wouldn’t seem when the participant obtained greater than two artifacts directly (e.g., as a quest reward).
- Fastened a problem the place the participant might open the attachment choice whereas sprinting.
- Fastened a problem the place rising Psy Safety values when deciding on the Radiation Protect improve could be displayed within the armor stats for some exosuits.
- Fastened a problem the place a module couldn’t be uninstalled instantly after being put in within the improve menu.
- Fastened a problem the place newly added consumables have been displayed as inactive within the fast slot widget.
- Eliminated redundant blur results within the participant’s well being bar throughout buying and selling.
- Fastened a problem the place the participant might solely assign one consumable per impact to fast slots.
Added lacking pop-up notification when selecting up the “Slug” artifact throughout the “There And Again Once more” mission. - Fastened a problem the place the attachment define was displayed on the “Shut” button within the attachment choice panel. Eliminated outdated design references from the sport information.
- Fastened a problem the place management hints have been displayed on an empty “Upgrades” tab.
- Fastened a problem the place a damaged weapon didn’t have a purple background when outfitted.
- Added the participant’s well being standing window to the commerce menu.
- Fastened a problem the place service provider objects have been sorted after canceling a commerce.
- Fastened a problem the place water consumables have been mechanically assigned to an empty fast slot after loading a save recreation.
- Fastened a problem the place the crosshairs have been decreased to a single level after totally panning the digital camera upward.
- Fastened a problem the place the positions of in contrast objects within the stock/commerce/loot menu have been swapped.
- Fastened a problem the place empty arms and artifact detectors may very well be chosen concurrently within the merchandise choice wheel.
- Fastened a problem the place grenades would seem as obtainable within the merchandise choice wheel whereas in a secure zone (e.g., a hub).
- Fastened a problem the place the participant might use fast slots throughout the animation sequence.
- Fastened a problem the place notification dots have been lacking on the Notes tabs within the PDA.
- Fastened a problem the place blueprint popups would seem on the HUD after shifting objects with a selected stock configuration within the stock.
- Added animation for the progress bar for the “A” button (default) on gamepads when tools is positioned within the stock.
- Fastened flashing within the stock after calling the context menu.
- Adjusted the show of tooltips for objects within the stock.
- Fastened a problem the place the place of the scroll bar slider within the merchandise counter was displayed disproportionately in comparison with the variety of objects.
- Fastened a sorting difficulty with fast slot objects after dragging and dropping.
- Fastened a problem the place in-game sounds would pause when opening the merchandise choice wheel.
- Fastened a problem the place reward icons weren’t displayed within the mission description of the PDA journal.
- Fastened a problem the place the place of an merchandise within the stock was not instantly up to date after it was outfitted by double-clicking.
- Fastened a problem the place objects wouldn’t seem of their designated slots after being outfitted by double-clicking.
Localization
- Typo within the Ukrainian localization of the assault rifle silencer description has been mounted.
- Typo within the Ukrainian localization of Sidorovich’s infotopic has been mounted.
- Fastened a typo within the Ukrainian localization of the final messages within the inbox of the notice on the journalist’s PDA.
- Fastened a typo within the English localization of the stalker’s notice a few profitable run.
- Fastened inconsistency between voiceover and subtitles within the Ukrainian and English localization within the dialogue throughout the mission “The Assault on Duga”.
- Fastened inconsistency between voiceover and subtitles within the Ukrainian and English localization within the second message from the journalist.
- Fastened a typo within the Ukrainian localization of the problem warning.
- Fastened a typo within the Ukrainian localization of Docent’s dialogue throughout the mission “No Honor Amongst Thieves.”
- Fastened a typo within the Ukrainian localization of Mykha Cowboy’s description on the PDA.
- Fastened a problem with an empty stock grid within the “Anomalies” tutorial within the French localization.
- An incorrect description for the “General High quality” setting has been corrected.
- A typo within the Ukrainian localization of the outline of the Operator Exoskeleton has been mounted.
Predominant and Facet Missions
- Fastened a problem the place scripted computerized saves have been typically not triggered.
- Fastened a problem the place the “Discover Spirit” goal couldn’t be accomplished if the participant spoke to Spirit once more instantly after finishing the dialogue throughout the “The Boundary” mission.
- Fastened a problem the place Kvashka’s zombified voice might nonetheless be heard after his loss of life within the mission “A Signal Of Hope.”
- Fastened a problem the place guards within the Ikarus Hub would assault the participant with out warning if Offered. Kotz is lifeless firstly of the mission “Useless Frequency.”
- Fastened a problem the place looting Faust’s M-PDA within the mission “Again within the Recreation” wouldn’t yield notes and audio logs.
- Added a number of animation poses for NPCs within the fallout shelter close to the parking zone throughout the mission “A Huge Rating.”
- Fastened a problem the place the stock would shut if opened earlier than a quarantine radio message within the Icarus Hub.
- Added teleport SFX when leaping into area anomalies.
- Fastened a problem the place the participant might lose entry to Bayun’s necklace if his corpse fell into the water throughout an encounter mission.
- Fastened a problem the place NPC Krutov wouldn’t provoke dialogue with the participant on the fuel station throughout the “Useless Frequency” mission.
- The sound atmosphere for encounter missions close to the Ikarus camp has been reworked and improved.
The sound atmosphere for the “Stalker Knowledge” mission in Zalissya has been reworked and improved. - Digicam actions in dialogue animations throughout the “Useless Frequency” mission have been improved.
- The animation poses for NPC Sgt. Okhrimchuk on the entrance to SIRCAA have been adjusted.
- Typo within the journal goal throughout the mission “A Minor Incident” has been mounted.
- Fastened a problem the place the injured Dalin’s dialogue with the scientists throughout the “To the Final Drop of Blood” mission was too muffled.
- Improved lighting for the C-consciousness consultant throughout the “Visions of Fact” mission.
- Fastened a problem the place the bandits’ voice appearing may very well be abruptly interrupted throughout a dialogue within the mission “Harmful Guests.”
- Fastened narrative inconsistencies throughout the encounter mission with Lex the Legend.
- Fastened a problem the place a door to the Spark storage space contained in the Ranger Station was closed throughout the “Excessive Simplicity” mission.
- Eliminated the power to equip Bolt throughout the “There And Again Once more” mission.
Fastened a problem the place the “A Matter Of Honor” mission wouldn’t full if the participant killed all Responsibility members after heading off the monolith assault. - Fastened a problem the place Skif might die from blood loss within the cutscene after the boss struggle with Korshunov throughout the “Down Under” mission.
- Fastened a problem the place the door out of the Noontide base was locked throughout the “Simply Like The Good Outdated Days” mission.
- Fastened a problem the place the tunnel couldn’t be re-entered after opening it with a scanner throughout the “The Boundary” mission.
- Fastened a problem the place Richter was lacking throughout the “The Boundary” mission.
- Fastened a problem the place the “Simply Like The Good Outdated Days” mission couldn’t be continued if the backup was thrown from the stock.
- Fastened a problem the place the Ganja mission “The Freedom Colosseum” was lacking when the participant character was teleported to Rostok by way of the information.
- Fastened a problem the place Dubniy couldn’t be spoken to throughout the mission “Scorching On The Path.”
- A difficulty with NPCs in A-pose throughout the mission “To The Final Drop Of Blood” has been mounted.
- A difficulty with a locked bunker throughout the mission “The Boundary” has been mounted.
- Fastened a problem that might trigger the emission to start out instantly after the prologue cutscene within the mission “There And Again Once more.”
- Fastened a problem that prevented you from speaking to Roosevelt within the mission “Legends of the Zone.”
A difficulty has been mounted the place the journal goal “Get to the helicopter pad” was not accomplished throughout the “Regulation And Order” mission. - A difficulty has been mounted the place the dialogue from the encounter mission didn’t mechanically begin when approaching bandits close to the railroad bridge within the Scrapyard area.
- Fastened a problem the place the participant’s digital camera might get caught on Darwin’s corpse when panning throughout an encounter mission on the destroyed bridge within the Backwater area if the participant had saved/loaded throughout the mission.
- Redundant invisible collision in the midst of Ganza’s bar within the Rostok base has been eliminated.
- Fastened a problem the place Richter and Warlock’s feedback would get caught within the “A Onerous Wake” mission, inflicting everlasting emission climate after the “Scorching Path” mission.
- Fastened a problem the place pleasant NPCs have been uninteractable throughout the “Daybreak Of A New Day” mission if the participant threw grenades within the Rostok Depot.
- Fastened a problem the place Faust wouldn’t seem on the roof of the Comm Heart throughout the boss struggle within the mission “As soon as Extra Unto The Breach” if the participant distracted him with a grenade.
- Fastened a problem the place Scar wouldn’t go to the visio-graph to start out the dialogue with the participant throughout the “Visions Of Fact” mission.
- Fastened a problem the place Snork’s collar was not counted as collected if Snork’s corpse had already disappeared within the mission “In The Identify Of Science.”
- Fastened a problem the place the participant might get caught behind two bunker doorways in airlocks throughout the mission “The Final Step.”
- Fastened a problem the place Max Saturday was already lifeless and had disappeared for some customers throughout the mission “The Misplaced Boys.”
- Fastened a problem the place the participant might kill Rodetsky throughout the “Acquire the Reward” goal and nonetheless obtain the reward within the “A Matter of Honor” mission.
- Fastened a problem the place Monolithians from an encounter mission within the infirmary within the Duga area wouldn’t reply when the participant shot them via the door.
- Added computerized saving when killing bandits within the “Simply Enterprise” mission.
- Narrative inconsistencies in encounter missions within the deserted village close to the Crimson Forest have been mounted.
- Enhancements to stage graphics and stage design for the Reloading Level location within the Cement Manufacturing unit area.
- Fastened a problem the place encounter missions close to the river crossing from the Small Zone to the Scrap Area wouldn’t full if the participant didn’t give vodka to NPC Topolev. Fastened inconsistent dialogue animations for NPC Topolev throughout the encounter mission close to the river crossing within the Small Zone.
- Narrative inconsistencies in generic NPC scenes within the Ikarus camp have been mounted. […] […] […] […] […] […] […] […] […] […] […] […] […] […] […] […] […] […] […] […] […] […] […] […] […] […] […] […] […] […] […] […] […] […] […] […] […] […] […] […] […] […] […] […] […] […] […] […] […] […] […] […] […] […] […] […] […] […] […] […] […] […] […] […] […] […] […] […] […] […] […] […] […] […] […] […] […] […] […] […] […] […] […] […] […] […]
With Patch 1.4, the builders’ work on Stalker 2 is after all removed from full. A just lately printed roadmap introduced additional improvements which are scheduled to seem by the tip of June. Amongst different issues, there will likely be official mod assist and additional enhancements to A-Life. Two new weapons may even be added.


