Right here’s what it is best to know earlier than leaping into the Junkenstein’s Lab sport mode.
Week 4 of the Overwatch Anniversary 2025 occasion is now reside! This week, gamers can enter the Junkenstein’s Laboratory sport mode. Earlier than duking it out, nonetheless, make certain to atone for every hero’s equipment. Learn on for the entire Overwatch 2 Junkenstein’s Laboratory patch notes, which go over each Junkenstein’s Laboratory mutation.
Overwatch 2 Junkenstein’s Lab patch notes
When it comes to tank heroes, gamers can select from Reinhardt, Orisa, and D.Va. As for the injury heroes, the accessible ones are Ashe, Genji, Pharah, Reaper, and Soldier: 76. In the meantime, the accessible helps embrace Kiriko, Mercy, Moira, and Zenyatta. All of those heroes have inexperienced, blue, purple, and orange mutations that change up their talents. Reinhardt’s purple Scorched Earth Fireplace Strike mutation, for instance, leaves a path of lava on the bottom. Earlier than the beginning of every spherical, right-click to equip your mutations.

Reinhardt (Screenshot through esports.gg)
Junkenstein’s Lab patch notes: Reinhardt
Inexperienced | Early Grave | Earthshatter final cost value is decreased by 25%. |
Fearsome Frenzy | Hammer assault velocity is elevated by 10% for 3 seconds after every successive assault. This will stack as much as 3 instances. | |
Racing Cost | Will increase Reinhardt’s Cost velocity by 35%. | |
Unrelenting March | The motion velocity penalty utilized whereas utilizing a barrier defend is decreased by 85%. | |
Vampiric Strike | Heals for 25% of the injury dealt by Reinhardt’s Fireplace Blast. | |
Blue | Demonic Protection | Will increase Protect sturdiness by 25% and measurement by 20%. |
Hellfire Strike | Will increase Fireplace Strike projectile width by 25%. | |
Kinetic Kindling | Every hit with Hammer reduces the cooldown of Fireplace Strike by 15%. | |
Ache Alternate | For each 200 injury Reinhardt blocks together with his Protect, the cooldown of Fireplace Strike is decreased. | |
Petrified | Earthshatter’s stun period is elevated by 25%. | |
Purple | Boneshatter | Overpowered enemies take 25% elevated injury for 4 seconds. |
Demon’s Due | Restore 10% Protect every time Hammer and Fireplace Strike hit. | |
Infernal Arsenal | Will increase the variety of Fireplace Strike costs by 1. Cooldown will increase by 30%. | |
Macabre Transfusion | Protect heals allies inside 6m for 30% of the injury drained. | |
Scorched Earth | Fireplace Strike leaves a path of scorched enemies on the bottom. The path offers 30 injury. | |
Orange | Annihilation | Causes an explosion in a 3 meter radius when Charging. |
Blazing Grave | For 3 seconds after utilizing Earthshatter, every swing of Reinhardt’s Hammer sends out a fiery blast. | |
Demonic Fury | Assault velocity and injury elevated by as much as 25% based mostly on lacking well being. | |
Spectral Protect | Protect is activated whereas charging. Will increase knockback by 25% and knockback injury by 100%. | |
Monster Bash | Achieve Protect Slam. Whereas Protect is lively, utilizing a fast melee assault damages and stuns close by enemies. The cooldown is 8 seconds. |

Orisa (Screenshot through esports.gg)
Overwatch 2 Junkenstein’s Lab mutations: Orisa
Inexperienced | Bolting Broomstick | Will increase Orisa’s Javelin projectile velocity by 20%. |
Conjurer’s Cloak | When Orisa prompts Fortify, it heals for 15% of her most well being. | |
Fortifright | Will increase the period of Fortify by 30%. | |
Hurried Hang-out | Motion velocity will increase by 15% when Orisa’s well being is above 50%. | |
Hypnotizing Spin | Will increase the period of Orisa’s Javelin Spin by 30%. | |
Blue | Arcane Vitality | Javelin’s cooldown is decreased by 20%. |
Chilling Blow | When Orisa’s Javelin hits, 50% of the superheat of the improved fusion cannon is consumed. | |
Mirror Ward | The Javelin Spin deflects projectiles. Deflected projectile injury is elevated by 15%. | |
Voidsent Javelin | Will increase Javelin injury by 25% and knockback impact by 50% towards enemies farther than 12 meters. | |
Waning Whirlwind | Javelin Spin now immediately depletes 90% of Max Augmented Fusion Driver’s Overheat meter. | |
Purple | Grim Command | Whereas utilizing Fortify, Orisa and close by allies achieve 30% motion velocity. |
Megamonster | Positive aspects 200% Overhealth whereas being slowed by 20%. | |
Repulsive Javelin | Javelin throws 50% extra knockback and offers 25% extra injury. | |
Summoning Circle | Will increase the utmost injury restrict and recharge velocity of Earth Spear by 25%. | |
Violence Begotten | Important hits now improve assault velocity by 8% for five seconds. | |
Orange | Spookycharger | Terra Surge drops a Supercharger that will increase the injury of close by teammates dealt by 50% for 15 seconds. |
Flight By Night time | Whereas casting Javelin Spin, Orisa flies freely and has 15% elevated motion velocity. | |
Shared Curse | Whereas utilizing Protection Enhancement, close by allies achieve 75 Armor and turn out to be unstoppable. | |
Soul Snare | Harm from Orisa’s Javelin Spin reduces the cooldown of Fortify. | |
Vampiric Javelin | Dealing injury with a Javelin restores 100 well being. |

D.Va (Screenshot through esports.gg)
Junkenstein’s Lab mutations: D.Va
Inexperienced | Quick and Ferocious | Fusion Cannon injury will increase by 20% when the booster is lively. |
Full Moon’s Boon | Will increase D.Va’s well being by 75. | |
Mischievous Missiles | Will increase D.Va’s Micro Missiles projectile velocity by 20%. | |
Monstrous Matrix | Will increase D.Va’s Protection Matrix measurement by 40%. | |
Quick Fury | Motion velocity penalty whereas firing Fusion Cannon is decreased by 50%. | |
Blue | Booster Bash | Fast melee injury is elevated by 100% when the booster is lively. |
Macabre Matrix | Harm dealt regenerates 15% of D.Va’s Protection Matrix costs. | |
Missile Swarm | The variety of Micro Missiles fired will increase by 20%. | |
Ticking Clock | Self-Destruct final value decreased by 20%. | |
Vampiric Matrix | Heals for 15% of the injury blocked by D.Va’s Protection Matrix. | |
Purple | Devouring Matrix | Enemies inside D.Va’s Protection Matrix take 15% elevated injury from all assaults. |
Double Satan | Achieve 1 extra Micro Missile ability cost. | |
No Escape | The Fusion Cannon’s bullet assortment charge is drastically elevated; nonetheless, its charge of fireplace is decreased. D.Va’s weapon injury will increase by 75%. | |
Jumpscare | When D.Va’s mecha is destroyed, it routinely explodes and offers 200 injury in an 8-meter radius. | |
Vampiric Booster | Booster Crash grants 25 Armor for five seconds. | |
Orange | Self-Destruct Siphon | Self-Destruct pulls in close by enemies for two seconds. Nevertheless, it takes 30% longer to blow up. |
Anti-Increase | Enemies hit by the booster get a debuff that blocks therapeutic for 1.5 seconds. | |
Beast’s Starvation | Achieve final cost equal to 10% of the injury blocked by Protection Matrix. | |
Cornered Fox | Assault velocity and injury are elevated as much as 30% based mostly on D.Va’s lacking well being. | |
Repulsive Missiles | Micro Missiles deal 15% extra injury, have elevated recoil, and have a 25% elevated explosion radius. |

Ashe (Screenshot through esports.gg)
Junkenstein’s Lab mutations: Ashe
Inexperienced | Impasse Devotion | Removes motion velocity penalty when aiming. |
Hocus Pocus | Taking pictures Dynamite reloads 3 rounds and reduces Dynamite cooldown by 5 seconds. | |
Headhunter | Hip Fireplace will increase subsequent aimed shot injury by 10% and as much as 100%. This resets on reload. | |
Ghastly Spurs | After utilizing Concussion Shotgun, Ashe’s motion velocity is boosted by 25% for 3 seconds. | |
Viper’s Fangs | Will increase Viper’s journal measurement by 25%. | |
Blue | Brimstone | Offers mini crits to burning enemies. |
Double Hassle | Coach Gun beneficial properties 1 extra cost. | |
Shapeshifting | Purpose injury will increase by 20% past 10 meters, and Hip Fireplace injury will increase by 20% past 10 meters. | |
Trial by Fireplace | Damaging burning enemies grants Ashe a further 30% final cost. | |
Viper’s Venom | Reduces Ashe’s most ammo by 50% however will increase injury by 30%. | |
Purple | Creepy Combustion | Reloads 2 bullets after utilizing Coach Gun. The following 2 pictures deal 50 fireplace injury over 2.5 seconds. |
Fractured Fireplace | Dynamite explodes and splits into 3 Dynamites. | |
Beelzebob’s Burn | B.O.B. lingers for 1 second and explodes upon touchdown, burning the enemies he hits. | |
Ritual Grounds | Dynamite explosions create a burning space that damages enemies. | |
Viper’s Obsession | Hitting the identical goal with Viper will increase injury by 20%. | |
Orange | Chain Response | Killing a burning goal triggers one other Dynamite explosion. |
Demon’s Ward | When B.O.B. stops, he locations Winston’s defend round himself. The well being of the defend from this deployed Barrier Projector is 600. | |
Fireplace and Fury | Pictures at burning targets cut back Coach Gun and Dynamite cooldown by 7%. | |
Second Soul | Ashe turns into invulnerable for 3 seconds if she takes deadly injury whereas B.O.B. is lively. | |
Soul Siphon | Important hits routinely recharge 1 ammo. |

Genji (Screenshot through esports.gg)
Genji’s Junkenstein’s Lab patch notes
Inexperienced | Counter Spell | Will increase Genji’s Deflect period by 1.5 seconds. |
Darkish Ambush | When Genji assaults enemies from behind, he offers 15% extra injury. | |
Eerie Escape | If Genji fails to deal injury with Swift Strike, its cooldown is decreased by 40%. | |
Scary Velocity | When Genji lands a vital hit with a Shuriken, his assault velocity will increase by 3% for 10 seconds. Stacks as much as 10 instances. | |
Vicious Cycle | Swift Strike grants 3 ammo for every enemy broken. | |
Blue | Dying’s Grasp | Dealing injury with Swift Strike causes Genji’s subsequent fast melee assault to fireside a piercing projectile. Projectiles deal injury equal to 100% of a fast melee assault. |
Spectral Smoke | Taking vital injury prompts a smoke bomb that hides Genji from enemies and renders him unkillable for 3 seconds. Can solely be used as soon as per spherical. | |
Karma | Deflected projectiles deal 25% elevated injury. | |
Leery Leap | Double bounce once more whereas within the air. Motion velocity will increase by 15%. | |
Vampiric Deflect | Deflect heals for 15% of Genji’s most well being per second. | |
Purple | Bitter Revenge | Relying on the injury blocked on the parry, utilizing Swift Strike inside 8 seconds offers as much as 75% elevated injury. |
Dreadful Dragon | Dragonblade’s first 3 assaults every improve assault velocity by 15% and period by 1.50 seconds. | |
Swarming Shurikens | Swift Strike hits trigger the following 3 primary Shuriken projectiles to hunt out enemies. | |
Sanguine Strike | Swift Strike deflects projectiles, and the primary strike that hits an enemy wounds them. This offers 75 injury over 3 seconds. | |
Twisted Energy | Urgent Main Fireplace whereas Deflect is lively causes all deflected projectiles to briefly deal 150% extra injury. | |
Orange | Dragon’s Breath | When attacking with Genji’s Dragonblade, it additionally fires a big piercing projectile that offers 100% of the injury from Dragonblade. |
Grasp Ward | Deflection protects in all instructions, and the cooldown will increase by 3 seconds. | |
Scary Strikes | Swift Strike beneficial properties 1 extra cost, however its cooldown is elevated by 30% and does not reset on kills. | |
Shuriken Storm | Deflecting a projectile fires shurikens aimed on the attacker. Shuriken offers 1 injury. | |
Unfinished Enterprise | After dealing 200 injury with Genji’s major fireplace, his subsequent secondary fireplace sends out 9 Shurikens that deal minor vital hits. |

Pharah (Screenshot through esports.gg)
All Junkenstein’s Lab mutations in Overwatch 2: Pharah
Inexperienced | Concussive Curse | Achieve 1 further cost of Concussive Blast. |
Ectoplasm | Gasoline Regenerates twice as quick. | |
Fueled Frenzy | Enhance Pharah’s motion velocity by 25% when spending gas. Enhance her most gas by 30%. | |
Scare-ial Superiority | After utilizing Bounce Jets and Jet Sprint, Pharah offers 20% extra injury for 3 seconds. | |
Monstrous Munitions | Enhance Pharah’s most ammo by 30%. | |
Blue | Apparition’s Aura | Bounce Jets offers 30 injury and pushes enemies round Pharah. The enemy in entrance of Pharah is pulled up along with her. This has a radius of 6 meters. |
Darkish Armor | Convert 50% of Pharah’s well being to defend well being. Protect well being begins recovering after 1.5 seconds of not receiving any injury. | |
Jet-O-Lanterns | Achieve an additional cost of Pharah’s Bounce Jets. | |
Repulsive Blast | Will increase Pharah’s Concussive Blast knockback by 50%. | |
Rocket Revival | Whereas within the air, Pharah regenerates 1 Rocket each 3 seconds. | |
Purple | Braving Darkness | Whereas performing motion talents, Pharah beneficial properties overhealth equal to 30% of her most well being for 3 seconds. |
Frightful Impression | Direct hits from Rockets improve Rocket’s explosive injury by 50% for two seconds. | |
Lingering Presence | Bounce Jets, Jet Sprint, and Haunting Entrance deploy 3 Mini Rockets in direction of the path Pharah is going through. | |
Painful Sample | Direct hits cut back Pharah’s cooldowns by 0.5 seconds. | |
Rocket Swarm | Enhance the variety of Mini Rockets by 30%. This consists of Rocket Barrage. | |
Orange | Boo-m! | Rockets have 30% larger space of impact (AoE). |
Concussive Vortex | Concussive Blast creates a vortex that pushes again Pharah’s enemies. | |
Haunting Entrance | Crouching mid-air slams Pharah to the bottom, offers 60 injury in a 6 meter radius, and pushes enemies up. Pharah beneficial properties 20% gas for each enemy hit. | |
The Hang-out Begins | Mini Rockets place a Marked! debuff on enemies that lasts for five seconds. A Marked! enemy takes 20% extra injury. | |
Fearsome Flight |

Reaper (Screenshot through esports.gg)
Overwatch 2 Junkenstein’s Lab mutations: Reaper
Inexperienced | Behind You | Reaper’s assaults from behind will increase his Hellfire Shotgun injury by 15%. |
Livid Fireplace | When beneath 50% well being, Reaper’s Hellfire Shotgun injury is elevated by 15%. | |
Ghostly Gait | Will increase Wraith Type’s bonus motion velocity by 20%. | |
Exact Ache | Will increase Reaper’s Hellfire Shotgun unfold by 15% and falloff vary by 25%. | |
Swift Shadow | Reduces Tremble’s casting time by 35%. | |
Blue | Enduring Wraith | Extends Reaper’s Wraith Type period by 33%. |
Retribution | When beneath 50% well being, Soul Harvest’s lifesteal is elevated by 30%. | |
Umbral Cloak | Achieve 25% of most well being as extra well being whereas casting Shadow Step. | |
Shadow Strider | Provides 1 cost to Shadow Step. Shadow Step’s forged time is now decreased by 30%, beforehand 35%. | |
Wraithfire | Leaving Wraith Type will increase Reaper’s assault velocity by 20% for 3 seconds. | |
Purple | Dance of Dying | Removes Dying Blossom’s motion velocity penalty. Provides 25% motion velocity. |
Grim Shroud | Shadow Step reduces enemy motion velocity by 25% for 4 seconds inside 6 meters. | |
Nightshade | Enemies passing via Reaper’s Wraith Type take 20% extra injury for 3 seconds. | |
Soul Glutton | The Reaping passive grants as much as 25% extra well being for 4 seconds when lifestealing at Reaper’s full well being. | |
Wraith Flight | Grants free flight whereas in Wraith Type. This has a ten% improve in motion velocity. | |
Orange | Dying’s Due | Hellfire Shotguns deal vital hits to enemies beneath 45% well being. |
Inescapable Dying | Dying Blossom pulls in enemies outdoors of its radius as much as a 40% vary. | |
Soul Harvest | Fliers killed drop Soul Orbs, and gathering these grants Reaper a 15% final cost every. | |
Poisonous Aura | Ending Wraith Type offers 25 injury per second to close by enemies for 3 seconds. Kills lengthen this by 1 second. | |
Vampiric Aura | Reaping passive additionally heals close by allies inside 12 meters. |

Soldier: 76 (Screenshot through esports.gg)
Soldier: 76’s mutations in Junkenstein’s Lab
Inexperienced | Therapeutic Ward | Soldier: 76 takes 20% much less injury whereas in his Biotic Subject. |
Monstrous Journal | Will increase Pulse Rifle’s most ammo by 5. | |
Trick and Deal with | After firing a spiral rocket, Soldier: 76’s assault velocity is elevated by 15% for 1.5 seconds. | |
Viral Violence | Will increase Soldier: 76’s and his teammates’ reload velocity by 15%. | |
Depraved Vigor | Well being will increase by 20%. | |
Blue | Shut Encounter | Offers 20% elevated injury to enemies inside 12 meters. |
Protection of the Damned | Grants 75 defend to all allies whereas Soldier: 76’s Biotic Subject is lively. | |
Immolation | Helix Rocket injury applies burn, dealing 60 injury over 6 seconds. | |
Spectral Dash | After sprinting for 3 seconds, Soldier: 76’s ammunition routinely reloads. | |
Inform-Story Heartbeat | Biotic Subject emits a pulse each 1 second and damages enemies within the space. The primary wave knocks enemies again. | |
Purple | Consecutive Carnage | Whereas holding down major fireplace, Soldier: 76’s Pulse Rifle offers a further 2% of base injury per bullet hit to an enemy. |
Hindered Horror | A direct hit from Soldier: 76’s Helix Rocket slows the goal by 35% for 3 seconds. | |
On the Hunt | Change into unstoppable whereas sprinting and take 30% much less injury. | |
Transportable Potion | Biotic Subject follows Soldier: 76’s and grants him 10% extra well being. | |
You Can Run | Reveals all enemies behind partitions whereas Soldier: 76’s Tactical Visor is lively. | |
Orange | Countless Night time | Killing or helping whereas Soldier: 76’s Tactical Visor is lively will increase its period by 3 seconds. |
Conceal and Search | Helix Rockets can residence in on the closest enemy inside Soldier: 76’s line of sight. | |
Ache for Achieve | A direct hit with a Helix Rocket creates a Biotic Subject at Soldier: 76’s location. | |
Potent Potion | Will increase Biotic Subject period by 200%. | |
Scary Shock | Each 15 pictures Soldier: 76 makes whereas utilizing his final additionally fires Helix Rocket. |

Kiriko (Screenshot through esports.gg)
Kiriko mutations: Junkenstein’s Lab
Inexperienced | Drawn Collectively | After teleporting, grants the closest ally 75 Overhealth for five seconds. |
Quick Fortune | Will increase the velocity of Kunai projectiles by 40%. | |
Mischief and Motion | Grants double bounce means and boosts motion velocity by 10%. | |
Not Your Time | Heals allies below 50% well being for an additional 25%. | |
Unburdened | After utilizing Safety Suzu, Kiriko’s assault velocity is elevated by 20% for 1.5 seconds | |
Blue | Frightful Fortune | Important hits add as much as 20 Talismans to Kiriko’s subsequent therapeutic means. |
Monstrous Suzu | Doubles Suzu’s projectile velocity and will increase its radius by 45%. | |
Soothing Step | Heals close by allies for 40% of Kiriko’s most well being when utilizing Swift Step. | |
Twist of Destiny | Reduces Swift Step and Suzu cooldowns by 10% after touchdown a vital hit. | |
Vindictive Imaginative and prescient | Damaging an enemy from greater than 12 meters away reveals their place for five seconds. | |
Purple | Catastrophic Kunai | Kunai creates an explosion on influence, dealing 20% splash injury. |
Spirit World’s Present | Allies are healed for 75 well being per second by Kitsune. | |
String of Destiny | Will increase teleport vary by 100%. | |
The Chariot | Therapeutic Talisman grants 20% assault velocity to healed allies for 1.5 seconds. | |
Self-Realization | Safety Suzu heals Kiriko for further 100 well being and grants 25% motion velocity for five seconds. | |
Orange | Darkish Hand | Provides 2 further projectiles per throw. |
Life Line | Swift Step grants 100 Overhealth for 15 seconds. | |
Spirit Veil | Makes Kiriko invulnerable for 3 seconds and removes debuffs when utilizing Kitsune. | |
The Star | Extends Suzu’s period by 200% and grants 15% elevated assault and motion velocity. | |
The Wheel of Fortune | Heals Kiriko for five% of her most well being when casting Therapeutic Talisman. |

Mercy (Screenshot through esports.gg)
Junkenstein’s Lab mutations: Mercy
Inexperienced | Dire Want | Delivers 30% further therapeutic to allies beneath 50% well being, beforehand 25%. |
Fall From Grace | Will increase motion velocity by 20% whereas utilizing Angelic Descent. | |
Lingering Spell | Heals the goal of the earlier Caduceus Employees beam for as much as 50 well being based mostly on the beam’s period. | |
Witch’s Brew | Will increase general therapeutic by 10%. | |
Depraved Opportunist | Reduces Guardian Angel’s cooldown by 30%. | |
Blue | Dying From Above | Will increase assault energy by 10% and assault velocity by 15% whereas airborne. |
Double, Double | Connects the Caduceus Employees’s therapeutic beam to a second close by ally at 25% of its authentic effectiveness. | |
Omnipresent | Extends Guardian Angel’s vary by 50%. | |
Toil and Hassle | Caduceus Employees’s injury enhance heals connected targets for 10% of their injury dealt to enemies. | |
Witch’s Broom | Extends Valkyrie’s period by 25%. | |
Purple | Past the Grave | Will increase Resurrection vary by 5 meters. |
Mend and Mar | Heals all allies inside 20 meters for 150% of the injury she offers whereas not in Valkyrie. Therapeutic for injury dealt whereas Valkyrie is lively stays at 200%. | |
Energy for a Worth | Heals the goal linked to Caduceus Employees’s Harm Increase for 8% of the injury dealt to the enemy. | |
Sustained Servant | Urgent reload heals the goal for 100 well being directly. The cooldown is 7 seconds. | |
Timeless Resolve | Grants 35% of most well being as bonus well being to resurrected gamers. | |
Orange | A Favor Honored | When Mercy or an ally makes use of an final, Mercy heals all allies for 60% of her most well being immediately. |
Witches By no means Die | Grants a 600 well being barrier generator when activating Valkyrie. | |
Eternal | Makes Mercy invincible whereas utilizing Resurrect. | |
Spark of Life | Reduces the cooldown for allies receiving Harm Increase from Caduceus Employees by 35%. | |
Witch’s Pact |

Moira (Screenshot through esports.gg)
Overwatch 2 Junkenstein’s Laboratory mutations checklist: Moira
Inexperienced | Essence Reserves | Shops a further 30 Biotic Vitality, exceeding the bottom most of 100. |
Centered Affliction | Will increase injury by 15% to enemies affected by Biotic Orbs. | |
Frenzied Fade | Boosts Moira’s motion velocity by 60% whereas utilizing Fade. | |
Soul Stealer | Will increase Biotic Grasps’ Biotic Vitality technology by 30%. | |
Spectral Restoration | Regenerates 20% of Moira’s well being when utilizing Fade. | |
Blue | Consecrated Coalescence | Extends Coalescence’s period by 30%. |
Horrifying Fascination | Will increase secondary fireplace vary by 25%, however narrows its angle by 40%. | |
Better Gales | Will increase the therapeutic and injury charges of Biotic Orbs by 35%. | |
Siphon Strike | Restores 15% of most Biotic Vitality with a fast melee assault. | |
Depraved Whirlwind | Reduces Fade’s cooldown by 20%. | |
Purple | All That Stays | Kills with secondary fireplace create a dangerous Biotic Orb on the goal’s location. |
Otherworldly Orbs | Activating a Biotic Orb whereas on cooldown causes all lively orbs to blow up, therapeutic or dealing injury equal to 50% of the orb’s remaining capability. | |
Phantom Fade | Will increase Fade’s period by 1.5 seconds. | |
Screaming Cyclone | Grants free flight throughout Coalescence; reduces final cost requirement by 5%. | |
Waning Vitality | Secondary fireplace reduces the goal’s injury output by 5% per second, as much as 25%. | |
Orange | Banshee’s Howl | Whereas utilizing Coalescence, Moira can select whether or not the beam heals or damages, rising effectivity by 50%. |
Doppelgangers | Fires 3 Biotic Orbs in a scatter sample, with the additional two having 50% much less capability. | |
Equilibrium | Holding alternate fireplace whereas therapeutic with Biotic Grasps boosts therapeutic by 200%, however reduces motion velocity by 20%. | |
Fading Breath | When Moira Fades, she spawns a stationary model of essentially the most just lately used Biotic Orb. | |
Hastened Horror | Therapeutic Biotic Orbs improve teammates’ assault velocity by 15% and motion velocity by 20%. |

Zenyatta (Screenshot through esports.gg)
All Junkenstein’s Lab mutations: Zenyatta
Inexperienced | Absolution | Important hits create a therapeutic cloud centered on the Orb of Concord goal for 30 seconds. |
Merciless Lesson | Orb of Destruction alternate fireplace recharges 1 second quicker, has a further cooldown of 4 seconds, and holds most cost for longer. | |
Hallowed Velocity | Orb of Concord applies a 20% motion velocity buff to the goal. | |
Poisoned Thoughts | Important hits create a poison cloud centered on the Orb of Discord goal. | |
Plagued By Doubt | Enemies affected by Orb of Discord deal 15% much less injury. | |
Blue | Darkness’ Mild | Attacking a goal with Orb of Discord grants Zenyatta 50% extra final cost. |
Countless Cycle | Restore 1 ammo upon a vital hit. | |
Everlasting Oblivion | Will increase Zenyatta’s final period by 3 seconds. | |
Mild’s Darkness | Orb of Concord targets achieve 15% elevated assault velocity. | |
Recurring Nightmare | Every enemy hit will increase Orb of Discord injury by 2%, stacking as much as 10 instances for five seconds or till reloaded. | |
Purple | Harmful Mantra | Cost as much as 3 extra Destruction Orbs. |
Discordant | Achieve 1 extra Orb of Discord. This does not stack. | |
Entropy | Important hits improve assault velocity by 15% for five seconds, stacking as much as 3 instances. | |
Harmonious | Achieve 1 extra Orb of Concord. This does not stack. | |
Reborn Spirit | The power cooldowns for allies affected by Transcendence are decreased by 75%. | |
Orange | Ascension | Achieve 200% of Zenyatta’s non-shield well being as further shields. |
Grasp and Disciple | Zenyatta beneficial properties a 40% efficient Concord Orb on himself. Ally Concord Orb effectiveness is 20%. | |
Shattered Soul | Releases a wave of vitality after his shields are depleted. This vitality wave knocks again enemies and will increase motion velocity by 20% for five seconds. | |
Spectral Guardian | Utilizing means 1 or 2 whereas charging secondary fireplace creates Orbs of Concord or Orbs of Disharmony on allies and enemies in a cone for 10 seconds. | |
Unknown Horror | Transcendence applies Discord’s debuff to close by enemies. |
That is all for now. Are you prepared for some spooky shenanigans? Stick round on esports.gg for extra Overwatch 2 information and updates!