Respawn has canceled two “early-stage” incubation initiatives and reduce builders from its Apex Legends and Star Wars: Jedi groups, leading to roughly 100 layoffs.
The EA-owned studio mentioned “the choice to step away from two early-stage incubation initiatives and make some focused crew changes throughout Apex Legends and Star Wars Jedi” was “troublesome”.
EA wouldn’t affirm to the press exactly what number of roles have been made redundant, however IGN suggests 100 or so people have been affected by the cuts employed within the growth, QA, and publishing groups.
“These choices aren’t straightforward, and we’re deeply grateful to each teammate affected – their creativity and contributions have helped construct Respawn into what it’s as we speak,” the assertion added, confirming the corporate was “providing significant assist to these impacted, together with exploring new alternatives inside EA.”
The submit closed on thanking everybody “who has been a part of [its] journey – previous, current, and future,” including: “we supply your legacy with us into all the pieces we create subsequent.”
Again in October, when EA informed traders Apex Legends “fell in need of expectations” throughout Digital Arts’ in any other case document Q2 FY25, CEO Andrew Wilson pushed again in opposition to the concept of an “Apex 2.0” to repair its points. It adopted prior cuts in February 2024 that noticed the firm lay off roughly 5% of its workers, and 6% of its workforce one yr prior.
Within the first 4 months of 2025 alone, 1800 builders have misplaced their jobs, with cuts and closures at Freejam, Splash Injury, Piranha Video games, Jar of Sparks, Ubisoft, ProbablyMonsters, Iron Galaxy, Sumo Group, Liquid Sword, NetEase Video games, Toast Interactive, Evening Faculty Studio, Hanging Distance, Till Daybreak remake builders, Ballistic Moon, and – most lately – Eidos Montréal, PlaySide, AppLovin, Nerial, and Actuality Labs.

