Clair Obscur: Expedition 33 has a fight system full of depth, and there are hundreds of thousands of potential builds and setups to go well with nearly each participant possible. One construct kind particularly that we’ve discovered particularly helpful, although, is a Burn construct, which applies Burn to enemies at first of each certainly one of their turns for large injury all through the course of the battle.
We’ve put collectively what we imagine is one of the best construct for Burn injury in Clair Obscur: Expedition 33, which we’ve detailed beneath. It’s value noting that this isn’t a technique you possibly can soar into from the very starting of the sport — it requires sure playable characters, weapons, expertise, and Pictos that come a lot later within the sport. It’s nonetheless fairly devastating in its early levels, although, and solely will get extra highly effective as you accumulate extra of the requisite components.
This Burn construct is concentrated on three of the playable occasion members: Lune, Verso, and Maelle. Lune is the apparent alternative right here, due to her wide selection of Fireplace-type expertise that inflict Burn, whereas Maelle is right here to assist inflict much more Burn and large injury, and Verso ties it along with low-cost Burn infliction and loads of assist expertise.
This construct is considerably versatile, although. Verso doesn’t match notably properly till he will get the weapon required to profit from the construct, and anybody else can soar into this spot with their very own Fireplace-based expertise to fill the hole till Verso is able to shine.
Lune is the core of this group, allotting fixed Burn each single flip with a number of expertise, each single-target and team-wide. She additionally has entry to therapeutic spells, which shouldn’t be crucial for probably the most half however come in useful for those who’re caught in a good spot.
Lune Burn construct: Weapon
Lune’s weapon of alternative is Lighterim, a Fireplace-type weapon with affinity for Protection and Agility. Investing in these expertise is necessary, as not solely do they enhance Lune’s injury output, in addition they let her act extra usually and preserve her alive for longer.
Lighterim is the clear alternative primarily due to its Stage 4 potential, which reduces the price of Fireplace expertise by 1 AP. This doesn’t look like rather a lot, nevertheless it means you possibly can forged her weaker Burn spells very early within the sport, proper from the beginning of battle, while not having to construct up any AP first. It additionally is available in very helpful along with her later Burn expertise, and makes her rather more constant in battle. It comes with a 20% enhance in Fireplace injury at stage 10, and begins the battle with an Ice stain at stage 20, each of which additional enhance her injury output outdoors of the Burn.
Lune Burn construct: Abilities
By the top of the sport, you must have the next expertise on Lune for this construct:
Wildfire is a multi-target Fireplace spell that offers medium Fireplace injury and three Burn to all enemies. That is going to be your go-to spell till you unlock Hell, which offers very excessive Fireplace injury and applies 5 burns per hit, hitting twice. It additionally prices 9 AP, which is a giant ask within the early sport however very manageable by the late sport. The remainder of her expertise are pretty easy — Mayhem can break if Lune has 4 stains constructed up, whereas Therapeutic Mild, Revitalization, and Rebirth can heal and revive allies in a pinch.
Lune Burn construct: Pictos and Luminas
By the top of the sport, you must have the next Pictos or Luminas on Lune for this construct:
Double Burn is the important thing to this technique, because it doubles the quantity of Burn inflicted every time it’s inflicted. That is useful even with Wildfire, nevertheless it massively balloons Lune’s Hell talent into one thing monstrous, inflicting a complete of 20 Burn every time she makes use of it. Painted Energy permits her to deal over 9,999 injury – which applies to her Burn injury, too – and Important Burn will increase the possibility of crucial hits on Burning enemies, which ideally might be all of them.
Every thing else is designed to maintain her AP as excessive as doable. Energising Begin provides 1 AP at first of battle for every occasion geared up, whereas Energising Flip provides 1 AP at first of every flip. Energising Cleanse negates the primary standing affliction she’s hit with, whereas additionally giving 2 AP within the course of, which is particularly useful within the late-game, whereas Lifeless Vitality provides 3 AP when an enemy is killed.
First Strike can also be very useful with Lune’s construct, because it permits her to go first in a battle. With the entire above Pictos or Luminas geared up, Lune will begin every battle with sufficient AP to forged Hell on her first flip, shortly establishing Burn earlier than enemies get the possibility to assault, then preserve the Burn in subsequent turns with both Hell or Wildfire, relying on how a lot AP she has by the point her flip comes round.
Maelle is a big injury vendor, due to her stance gimmick, however she’s additionally able to allotting gigantic quantities of Burn injury within the late-game, which makes her excellent for this construct.
Maelle Burn construct: Weapon
Facesum is the best weapon for Maelle on this construct, since its skills supply incredible Burn-related results that enhance the quantity of Burn she will deal – extra so than Lune in some circumstances – and enhance the injury of Burn general.
The extent 4 potential permits Maelle to inflict double the stacks of Burn along with her expertise whereas she’s within the Offensive stance, which may be very straightforward to realize and stacks with related Pictos, whereas the extent 10 talent will increase the injury of her Burn by 50%. The extent 20 potential is a curious one which isn’t fairly clear — it says “Base Assault propagates Burn,” which signifies that, when she makes use of her base assault, the stacks of Burn on an enemy she isn’t attacking double. If she has a doubling impact, that would imply pushing an enemy from 20 stacks of Burn as much as 60, which offers a big quantity of harm. It’s situational, nevertheless it’s a transparent winner.
Maelle Burn construct: Abilities
By the top of the sport, you must have the next expertise geared up on Maelle for this construct:
Pyrolyse is Maelle’s strongest Burn potential, dealing 15 Burn and dealing excessive Fireplace injury to a single enemy. When she’s in Offensive stance, this will increase to 21 Burn, which is bumped up additional to a possible 63 from her weapon and Pictos. Rain of Fireplace is a weaker model of this, dealing 6-10 on the base stage whereas in Defensive stance – which she’ll be in after utilizing Pyrolyse – nevertheless it additionally places her again into Offensive stance, permitting you to get probably the most out of Pyrolyse once more. You’ll need to bounce forwards and backwards between these two strikes to deal probably the most doable Burn injury.
Swift Stride is sweet as you begin to construct up in direction of the top of a battle, because it places her in Virtuose stance if the enemy is Burning, and Fleuret Fury allows you to preserve that stance and might Break. Virtuose stance doubles her assault output, so couple this with Sword Ballet to deal 5 excessive injury hits to a single goal, which is doubled in the event that they land crucial hits, to deal the ending blow. Breaking is a utility talent right here, and it destroys all Shields that an enemy has and offers 1 AP per protect destroyed. It’s not all the time going to be helpful, however you’ll be glad you’ve it once you want it.
Maelle Burn construct: Pictos and Luminas
By the top of the sport, Maelle ought to have the next Pictos or Luminas geared up for this construct:
The entire Pictos right here serve the same function for Maelle as they do for Lune — they accumulate AP and deal further Burn injury. The variations listed below are in Augmented First Strike rather than First Strike, which lets her deal 50% extra injury on her first assault of the battle – nice for a devastating Pyrolyse – and the addition of the Draining Cleanse, geared up as a Picto. This isn’t strictly crucial, nevertheless it provides loads of extra HP and Protection to remain alive slightly bit longer, which is particularly necessary for Maelle, as she will revive each group members and inflict an enormous quantity of Burn with certainly one of her Gradient Abilities.
Verso is the ultimate member of the lineup, and he acts primarily as a supporter right here, allotting smaller quantities of Burn and injury whereas holding his AP in reserve for when it’s most wanted. He builds up extra over time as his Rank will increase, finally able to dealing large quantities of Burn that does extra injury than it often does.
Verso Burn construct: Weapon
Corpeso is the clear weapon of alternative for Verso on this construct, since he’ll spend most of his time utilizing base assaults and this weapon works very properly for that. It received’t let him inflict as a lot Burn as Lune or Maelle, however it’ll let him do extra injury along with his Burn stacks, and sustain a wholesome provide of Burn stacks when Lune and Maelle are in any other case preoccupied.
The extent 4 potential lets Verso inflict 2 Burn stacks per rank along with his base assault, as much as a base of 10 (20 when doubled) when in S-Rank. The extent 10 talent provides 1 AP every time he ranks up, which is considerably useful, whereas the extent 20 talent will increase Burn injury by 50% per rank, up to an enormous 300% when in S-Rank.
Verso Burn construct: Abilities
By the top of the sport, Verso ought to have the next expertise geared up for this construct:
From Fireplace lets Verso heal 20% of his well being when a goal is Burning, which helps in a pinch, and the remainder of his expertise don’t work together with Burn in any respect. Mild Holder is sweet for build up Rank, in addition to dealing Mild injury to enemies that aren’t affected by Fireplace injury, whereas Management lets him spend AP to get well all allies’ AP by as much as 5 factors, successfully giving him a party-wide Vitality Tint. He doesn’t want the AP anyway, since he’ll largely be utilizing his base assault, so it’s a superb use of three AP.
Blitz, Finish Bringer, and Phantom Stars are all finishers. Blitz immediately kills any non-boss enemy with lower than 10% HP and lets him play a second flip, whereas Finish Bringer and Phantom Stars each deal a number of excessive hits of harm and don’t use weapon attributes, giving him extra versatility.
Verso Burn construct: Pictos and Luminas
By the top of the sport, Verso ought to have the next Pictos or Luminas geared up for this construct:
Along with the whole lot coated above for Lune and Maelle, Verso picks up three cases of Combo Assault, which lets him hit 4 occasions when utilizing his base assault. As a result of he will get two stacks of Burn per rank for every base assault hit, mixed with Double Burn he can deal as much as 80 stacks of burn with a single base assault, supplied he’s in S-Rank, which additionally has triple injury. This additionally lets him preserve his AP for when he wants it for serving to allies or executing a ending transfer. We’ve additionally given him Augmented Counter, which boosts his injury output when countering, and Augmented Assault, which will increase his base assault injury by 50%.

